68fed087-9049-446f-bfc5-3f8.../Sources/ui/ClockoutView.swift

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//
// ClockoutView.swift
// plugin v0.1
//
// XY. Red bar fills as the day progresses.
//
import SwiftUI
struct ClockoutView: View {
@ObservedObject var store: WorkerStore
@State private var editing: Bool = false
@State private var editHour: Int = 18
@State private var editMinute: Int = 0
var body: some View {
ZStack(alignment: .top) {
VStack(spacing: 18) {
if store.isWeekend {
weekendHero
weekendTipText
Spacer(minLength: 0)
} else {
statusBadge
countdownDisplay
progressBar
controls
Divider()
.background(WorkerTheme.overlay08)
.padding(.horizontal, 24)
timeRow
tipText
Spacer(minLength: 0)
}
}
.padding(.top, 8)
// Celebration banner overlays the panel for ~5s after the
// user crosses today's clockout boundary. Subtle goldlime
// shimmer so it pops without being kindergarten-style confetti.
if store.clockoutCelebrationActive {
celebrationBanner
.transition(
.asymmetric(
insertion: .move(edge: .top).combined(with: .opacity),
removal: .opacity
)
)
}
}
.animation(.spring(response: 0.35, dampingFraction: 0.78),
value: store.clockoutCelebrationActive)
}
private var celebrationBanner: some View {
VStack(spacing: 4) {
Text("🎉 今日打卡下班 🎉")
.font(.system(size: 16, weight: .bold))
.foregroundColor(.black)
Text("辛苦了,到点了,关 IDE 下班!")
.font(.system(size: 11, weight: .medium))
.foregroundColor(.black.opacity(0.7))
}
.frame(maxWidth: .infinity)
.padding(.vertical, 14)
.background(
LinearGradient(
colors: [WorkerTheme.lime, WorkerTheme.tomato.opacity(0.95)],
startPoint: .leading, endPoint: .trailing
)
)
.clipShape(RoundedRectangle(cornerRadius: 14))
.shadow(color: WorkerTheme.lime.opacity(0.45), radius: 16, x: 0, y: 4)
.padding(.horizontal, 16)
.padding(.top, 4)
}
// MARK: - Status
private var statusBadge: some View {
let isOff = store.clockoutRemainingSec >= 86400 - 60 // basically never
let almost = store.clockoutProgress >= 0.95
let dotColor: Color = almost ? WorkerTheme.alertRed : WorkerTheme.lime
return HStack(spacing: 8) {
Circle()
.fill(dotColor)
.frame(width: 8, height: 8)
.shadow(color: dotColor.opacity(0.7), radius: 4)
Text(isOff ? "下班时间未设置" : (almost ? "马上就能下班!" : "今日工作中"))
.font(.system(size: 12.5, weight: .semibold))
.foregroundColor(WorkerTheme.fg85)
}
.padding(.horizontal, 12)
.frame(height: 26)
.background(Capsule().fill(WorkerTheme.overlay06))
}
// MARK: - Countdown
private var countdownDisplay: some View {
let total = store.clockoutRemainingSec
let h = total / 3600
let m = (total % 3600) / 60
let s = total % 60
return VStack(spacing: 6) {
Text("距离下班")
.font(.system(size: 12))
.foregroundColor(WorkerTheme.fg55)
HStack(alignment: .firstTextBaseline, spacing: 6) {
bigPart(value: h, suffix: "")
bigPart(value: m, suffix: "")
bigPart(value: s, suffix: "", small: true)
}
Text(targetLabel)
.font(.system(size: 11))
.foregroundColor(WorkerTheme.fg45)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 18)
.background(
RoundedRectangle(cornerRadius: 14)
.fill(WorkerTheme.overlay04)
.overlay(
RoundedRectangle(cornerRadius: 14)
.stroke(WorkerTheme.overlay08, lineWidth: 0.5)
)
)
.padding(.horizontal, 16)
}
private func bigPart(value: Int, suffix: String, small: Bool = false) -> some View {
HStack(alignment: .firstTextBaseline, spacing: 2) {
Text("\(value)")
.font(.system(size: small ? 28 : 44, weight: .semibold, design: .rounded))
.foregroundColor(WorkerTheme.fgPrimary)
.monospacedDigit()
Text(suffix)
.font(.system(size: small ? 12 : 14, weight: .medium))
.foregroundColor(WorkerTheme.fg55)
}
}
private var targetLabel: String {
String(format: "目标 %02d:%02d", store.clockoutHour, store.clockoutMinute)
}
// MARK: - Progress bar
private var progressBar: some View {
GeometryReader { geo in
ZStack(alignment: .leading) {
RoundedRectangle(cornerRadius: 6)
.fill(WorkerTheme.overlay06)
.frame(height: 10)
RoundedRectangle(cornerRadius: 6)
.fill(LinearGradient(
colors: [WorkerTheme.tomato, WorkerTheme.alertRed],
startPoint: .leading, endPoint: .trailing
))
.frame(
width: max(0, geo.size.width * CGFloat(store.clockoutProgress)),
height: 10
)
.animation(.linear(duration: 0.3), value: store.clockoutProgress)
}
}
.frame(height: 10)
.padding(.horizontal, 16)
}
// MARK: - Controls
private var controls: some View {
HStack(spacing: 10) {
Button(action: {
editHour = store.clockoutHour
editMinute = store.clockoutMinute
editing.toggle()
}) {
HStack(spacing: 6) {
Image(systemName: editing ? "checkmark" : "clock")
.font(.system(size: 11, weight: .semibold))
Text(editing ? "完成" : "调整下班时间")
.font(.system(size: 12.5, weight: .semibold))
}
.foregroundColor(Color(red: 0x0B/255, green: 0x0B/255, blue: 0x0B/255))
.padding(.horizontal, 16)
.frame(height: 32)
.background(Capsule().fill(WorkerTheme.lime))
}
.buttonStyle(.plain)
}
}
// MARK: - Time row (only shown when editing)
@ViewBuilder
private var timeRow: some View {
if editing {
HStack(spacing: 10) {
stepperPill(
title: "",
value: editHour,
onMinus: {
editHour = max(0, editHour - 1)
store.clockoutSet(hour: editHour, minute: editMinute)
},
onPlus: {
editHour = min(23, editHour + 1)
store.clockoutSet(hour: editHour, minute: editMinute)
}
)
stepperPill(
title: "",
value: editMinute,
onMinus: {
editMinute = max(0, editMinute - 5)
store.clockoutSet(hour: editHour, minute: editMinute)
},
onPlus: {
editMinute = min(55, editMinute + 5)
store.clockoutSet(hour: editHour, minute: editMinute)
}
)
}
.padding(.horizontal, 16)
} else {
EmptyView()
}
}
private func stepperPill(title: String, value: Int, onMinus: @escaping () -> Void, onPlus: @escaping () -> Void) -> some View {
HStack(spacing: 0) {
Text(title)
.font(.system(size: 11))
.foregroundColor(WorkerTheme.fg55)
.padding(.leading, 10)
Spacer()
Button(action: onMinus) {
Image(systemName: "minus")
.font(.system(size: 10, weight: .semibold))
.foregroundColor(WorkerTheme.fg70)
.frame(width: 22, height: 22)
.background(Circle().fill(WorkerTheme.overlay06))
}
.buttonStyle(.plain)
Text(String(format: "%02d", value))
.font(.system(size: 13, weight: .semibold))
.foregroundColor(WorkerTheme.fgPrimary)
.monospacedDigit()
.frame(minWidth: 36)
Button(action: onPlus) {
Image(systemName: "plus")
.font(.system(size: 10, weight: .semibold))
.foregroundColor(WorkerTheme.fg70)
.frame(width: 22, height: 22)
.background(Circle().fill(WorkerTheme.overlay06))
}
.buttonStyle(.plain)
.padding(.trailing, 8)
}
.frame(height: 32)
.background(
RoundedRectangle(cornerRadius: 8)
.fill(WorkerTheme.overlay04)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(WorkerTheme.overlay08, lineWidth: 0.5)
)
)
}
// MARK: - Weekend mode
/// Weekend-mode hero replaces the countdown card with a purple
/// "today's a weekend" panel. The clockout countdown still works
/// in the background (anyone working Saturday's edge case), but
/// the default UI no longer rubs in the fact that there's
/// theoretically a clockout time on a day no one's working.
private var weekendHero: some View {
VStack(spacing: 8) {
HStack(spacing: 8) {
Circle()
.fill(WorkerTheme.weekendPurple)
.frame(width: 8, height: 8)
.shadow(color: WorkerTheme.weekendPurple.opacity(0.7), radius: 4)
Text("今天不上班")
.font(.system(size: 12.5, weight: .semibold))
.foregroundColor(WorkerTheme.fg85)
}
.padding(.horizontal, 12)
.frame(height: 26)
.background(Capsule().fill(WorkerTheme.overlay06))
Text("🌴")
.font(.system(size: 64))
.padding(.top, 8)
Text("今天是周末")
.font(.system(size: 22, weight: .bold))
.foregroundColor(WorkerTheme.fgPrimary)
Text("去做你想做的事")
.font(.system(size: 13))
.foregroundColor(WorkerTheme.fg55)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 28)
.background(
RoundedRectangle(cornerRadius: 14)
.fill(
LinearGradient(
colors: [
WorkerTheme.weekendPurple.opacity(0.18),
WorkerTheme.weekendPurple.opacity(0.04)
],
startPoint: .topLeading, endPoint: .bottomTrailing
)
)
.overlay(
RoundedRectangle(cornerRadius: 14)
.stroke(WorkerTheme.weekendPurple.opacity(0.35), lineWidth: 0.5)
)
)
.padding(.horizontal, 16)
.padding(.top, 12)
}
private var weekendTipText: some View {
Text("如果你周末也上班,记得在 周末 tab 取消休息时调整设置。\n(暂时还没做这个 toggle — 反正下周一会自动恢复倒计时。)")
.font(.system(size: 11))
.foregroundColor(WorkerTheme.fg45)
.padding(.horizontal, 20)
.padding(.top, 8)
.multilineTextAlignment(.center)
.frame(maxWidth: .infinity)
}
private var tipText: some View {
Text("到点会有通知 + 一段 Glass 音效庆祝下班\n每日只触发一次,重启插件不会重复响铃。")
.font(.system(size: 11))
.foregroundColor(WorkerTheme.fg45)
.padding(.horizontal, 20)
.multilineTextAlignment(.center)
.frame(maxWidth: .infinity)
}
}