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- sit: Morse → Submarine (1.5s sonar). Longer sustain + lower
pitch pierces meeting audio and noise-cancelling
headphones better than Morse's crisp staccato. 1Hz
cadence over 15s still drives urgency.
- clockout: Glass → Hero (1.1s heroic fanfare). Glass was "✨
achievement"; Hero is "🎺 victory" — better scale for
the 下班 moment. Three plays with 0.6s gap.
Both still macOS-built-in (/System/Library/Sounds), zero external
deps. Single hard-coded path per sound — to swap again, edit the
URL line. Function name `playMorseSitAlert` kept for callsite
compat.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
109 lines
4.2 KiB
Swift
109 lines
4.2 KiB
Swift
//
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// SoundPlayer.swift
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// 摸鱼侠 plugin v0.2.1
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//
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// Sit-reminder alert tone. The bundled UN notification sound is a
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// ~1s ding that's easy to miss in a meeting — for sit alerts we want
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// a 15s nag that makes you actually stand up.
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//
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// Implementation: repeat the macOS system "Morse" sound (0.7s) once
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// per second for 15 ticks. Morse is the most distinctive notification
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// sound shipped with macOS — staccato 3-tone "S O S" pattern that
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// pierces background noise better than Glass/Hero/Ping/Funk/etc.
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//
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// Plays via NSSound (not UNNotificationContent.sound) because UN
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// sounds are limited to ~30s but get truncated to ~5s on macOS, and
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// attach a single tone to a single notification — no way to fire a
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// repeated sequence from UN.
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//
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import AppKit
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import Foundation
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@MainActor
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final class SoundPlayer {
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static let shared = SoundPlayer()
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private init() {}
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/// Sit-alert sound. Picked Submarine (1.5s sonar ping) over the
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/// original Morse — the sonar's longer sustain + lower pitch
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/// pierces noise-cancelling headphones and meeting audio better,
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/// while the 15-second 1Hz cadence still drives the urgency.
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/// To switch back: change to "Morse" / "Tink" / "Ping" / etc.
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/// All built-in: /System/Library/Sounds/*.aiff
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private let sitAlertURL = URL(fileURLWithPath: "/System/Library/Sounds/Submarine.aiff")
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private var timer: Timer?
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private var remaining: Int = 0
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private var currentSound: NSSound?
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/// Repeated sit alert: play `count` times at 1Hz. Each play is a
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/// fresh NSSound so previous-in-flight playback doesn't get stomped
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/// (NSSound.play() is non-blocking; Submarine's 1.5s overlap with
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/// the next-second trigger creates a slightly layered effect —
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/// acoustically more present than crisp single beeps).
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///
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/// Calling while a previous alert is still running cancels the old
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/// one and restarts from `count`. This keeps "user sat back down +
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/// trigger fired again 45min later" clean.
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///
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/// Name retained for source compat (callsite is single, low cost).
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func playMorseSitAlert(count: Int = 15) {
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stop()
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remaining = count
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playOnce() // fire immediately, then 1Hz repeat
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timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
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Task { @MainActor in self?.playOnce() }
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}
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}
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/// Clockout celebration tone — Hero (1.1s heroic fanfare),
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/// played 3 times with 0.6s gap. Picked over the original Glass
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/// for more triumph energy on the "下班" moment. Glass was
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/// "✨ achievement"; Hero is "🎺 victory" — appropriate scale.
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/// To switch: change to "Funk" / "Sosumi" / "Glass" / etc.
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func playClockoutCelebration() {
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stop()
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let celebrationURL = URL(fileURLWithPath: "/System/Library/Sounds/Hero.aiff")
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// 3 chimes at 0s, 0.6s, 1.2s — full shot of joy, not a nag.
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// Schedule with DispatchQueue async since this is a fixed-shot
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// pattern, no need for a Timer loop.
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for delay in [0.0, 0.6, 1.2] {
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
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guard let _ = self else { return }
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if let s = NSSound(contentsOf: celebrationURL, byReference: true) {
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s.play()
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}
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}
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}
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}
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/// Cancel any in-flight alert. Called by WorkerStore.sitStop() so
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/// "user stopped sit monitoring" silences the nag immediately.
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func stop() {
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timer?.invalidate()
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timer = nil
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remaining = 0
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currentSound?.stop()
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currentSound = nil
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}
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private func playOnce() {
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guard remaining > 0 else {
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stop()
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return
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}
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remaining -= 1
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// byReference: true — load lazily from the system path each call.
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// The cost is negligible (< 1ms) and avoids keeping a 200KB AIFF
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// resident across the 45min idle stretch between alerts.
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if let sound = NSSound(contentsOf: sitAlertURL, byReference: true) {
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sound.play()
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currentSound = sound
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} else {
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WorkerDebugLog.write("SoundPlayer: failed to load \(sitAlertURL.path)")
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stop()
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}
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}
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}
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