mirror of
https://github.com/carey314/mio-plugin-worker.git
synced 2026-08-10 07:04:32 +00:00
WaterView added two toggle rows which pushed content past panel
height, so it got wrapped in a ScrollView. That introduced a
vertical scroll bar — visually noisy for a tab that should fit at a
glance.
Compaction strategy:
- VStack spacing 14 → 10 (saves ~24pt across 4 gaps)
- cupShape 130×160 → 100×130 (saves ~30pt + width breathing room)
- Big "X" number font 40 → unchanged (still readable in 100pt cup)
- toggleRows (vertical 2-stack of 32pt pills) → toggleRow
(horizontal 30pt single line with short labels "🍅 +1" / "整点提醒")
- Drop tipText (saves ~30pt) — redundant with the badge text
Net height now fits inside the panel without scroll.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
312 lines
11 KiB
Swift
312 lines
11 KiB
Swift
//
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// WaterView.swift
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// 摸鱼侠 plugin v0.1
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//
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// 喝水 — 8 cup target with progress dots, tap big cup to log a sip.
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//
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import SwiftUI
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struct WaterView: View {
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@ObservedObject var store: WorkerStore
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var body: some View {
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// No ScrollView — panel body sits at ~470pt available and we
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// tune everything below to fit: tighter VStack spacing, smaller
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// cup hero, toggles on a single row, no tipText.
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VStack(spacing: 10) {
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statusBadge
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cupHero
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controls
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Divider()
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.background(WorkerTheme.overlay08)
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.padding(.horizontal, 24)
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goalRow
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toggleRow
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Spacer(minLength: 0)
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}
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.padding(.top, 6)
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}
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// MARK: - Toggle row (compact horizontal layout — saves vertical
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// space so the whole tab fits without a scroll bar).
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private var toggleRow: some View {
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HStack(spacing: 8) {
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togglePill(
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icon: "timer",
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label: "🍅 +1",
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isOn: store.waterAutoFromPomodoro,
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tint: WorkerTheme.tomato,
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action: { store.waterSetAutoFromPomodoro(!store.waterAutoFromPomodoro) }
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)
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togglePill(
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icon: "bell.fill",
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label: "整点提醒",
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isOn: store.waterHourlyReminder,
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tint: WorkerTheme.water,
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action: { store.waterSetHourlyReminder(!store.waterHourlyReminder) }
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)
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}
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.padding(.horizontal, 16)
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}
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/// Compact toggle for the horizontal toggleRow. Icon + short label +
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/// inline slim toggle track inside a single capsule. Sized to fit
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/// 2 across a 380pt panel with 16pt horizontal padding.
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private func togglePill(icon: String, label: String, isOn: Bool, tint: Color, action: @escaping () -> Void) -> some View {
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Button(action: action) {
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HStack(spacing: 6) {
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Image(systemName: icon)
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.font(.system(size: 10, weight: .semibold))
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.foregroundColor(isOn ? tint : WorkerTheme.fg55)
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Text(label)
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.font(.system(size: 11, weight: .medium))
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.foregroundColor(isOn ? WorkerTheme.fgPrimary : WorkerTheme.fg70)
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.lineLimit(1)
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Spacer(minLength: 4)
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ZStack(alignment: isOn ? .trailing : .leading) {
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Capsule()
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.fill(isOn ? tint.opacity(0.35) : WorkerTheme.overlay08)
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.frame(width: 24, height: 14)
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Circle()
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.fill(isOn ? tint : WorkerTheme.fg55)
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.frame(width: 10, height: 10)
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.padding(2)
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}
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}
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.padding(.horizontal, 10)
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.frame(maxWidth: .infinity)
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.frame(height: 30)
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.background(
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RoundedRectangle(cornerRadius: 8)
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.fill(WorkerTheme.overlay04)
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.overlay(
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RoundedRectangle(cornerRadius: 8)
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.stroke(isOn ? tint.opacity(0.35) : WorkerTheme.overlay08, lineWidth: 0.5)
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)
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)
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}
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.buttonStyle(.plain)
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}
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// MARK: - Status
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private var statusBadge: some View {
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HStack(spacing: 8) {
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Circle()
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.fill(WorkerTheme.water)
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.frame(width: 8, height: 8)
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.shadow(color: WorkerTheme.water.opacity(0.7), radius: 4)
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Text(badgeText)
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.font(.system(size: 12.5, weight: .semibold))
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.foregroundColor(WorkerTheme.fg85)
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}
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.padding(.horizontal, 12)
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.frame(height: 26)
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.background(Capsule().fill(WorkerTheme.overlay06))
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}
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private var badgeText: String {
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if store.waterCupsToday >= store.waterGoal {
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return "今日目标已达成 ✨"
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}
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return "今日 \(store.waterCupsToday) / \(store.waterGoal) 杯"
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}
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// MARK: - Cup hero (tappable)
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private var cupHero: some View {
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VStack(spacing: 8) {
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Button(action: { store.waterAddCup() }) {
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ZStack {
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// Water-fill cup — sized down from 130×160 to fit
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// the 380×580 panel without scroll.
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cupShape
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.frame(width: 100, height: 130)
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}
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}
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.buttonStyle(.plain)
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.help("点击杯子记录一杯水")
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// Progress dots
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HStack(spacing: 5) {
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ForEach(0..<store.waterGoal, id: \.self) { i in
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Circle()
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.fill(i < store.waterCupsToday ? WorkerTheme.water : WorkerTheme.overlay08)
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.frame(width: 8, height: 8)
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.overlay(
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Circle()
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.stroke(WorkerTheme.overlay12, lineWidth: 0.5)
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)
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}
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}
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}
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}
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private var cupShape: some View {
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ZStack(alignment: .bottom) {
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// Outline (cup body — slight trapezoid)
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CupOutline()
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.stroke(WorkerTheme.fg55, lineWidth: 2.5)
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// Water fill (clipped to the cup)
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CupOutline()
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.fill(LinearGradient(
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colors: [WorkerTheme.water.opacity(0.85), WorkerTheme.water.opacity(0.4)],
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startPoint: .top, endPoint: .bottom
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))
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.mask(
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GeometryReader { geo in
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let frac = min(1.0, Double(store.waterCupsToday) / Double(max(1, store.waterGoal)))
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Rectangle()
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.frame(width: geo.size.width, height: geo.size.height * CGFloat(frac))
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.frame(maxHeight: .infinity, alignment: .bottom)
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}
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)
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.animation(.easeInOut(duration: 0.4), value: store.waterCupsToday)
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// Big number on top of the cup
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VStack {
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Spacer()
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Text("\(store.waterCupsToday)")
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.font(.system(size: 40, weight: .semibold, design: .rounded))
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.foregroundColor(WorkerTheme.fgPrimary)
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.monospacedDigit()
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Text("杯")
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.font(.system(size: 11))
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.foregroundColor(WorkerTheme.fg55)
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.padding(.bottom, 18)
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}
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}
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}
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// MARK: - Controls
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private var controls: some View {
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HStack(spacing: 10) {
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Button(action: { store.waterAddCup() }) {
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HStack(spacing: 6) {
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Image(systemName: "plus")
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.font(.system(size: 11, weight: .semibold))
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Text("加一杯")
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.font(.system(size: 12.5, weight: .semibold))
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}
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.foregroundColor(Color(red: 0x0B/255, green: 0x0B/255, blue: 0x0B/255))
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.padding(.horizontal, 18)
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.frame(height: 32)
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.background(Capsule().fill(WorkerTheme.lime))
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}
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.buttonStyle(.plain)
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Button(action: { store.waterRemoveCup() }) {
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HStack(spacing: 6) {
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Image(systemName: "minus")
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.font(.system(size: 11, weight: .semibold))
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Text("撤销")
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.font(.system(size: 12.5, weight: .semibold))
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}
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.foregroundColor(WorkerTheme.fg85)
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.padding(.horizontal, 16)
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.frame(height: 32)
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.background(
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Capsule()
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.fill(WorkerTheme.overlay06)
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.overlay(Capsule().stroke(WorkerTheme.overlay12, lineWidth: 0.5))
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)
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}
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.buttonStyle(.plain)
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}
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}
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// MARK: - Goal row
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private var goalRow: some View {
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HStack(spacing: 0) {
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Text("每日目标")
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.font(.system(size: 11))
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.foregroundColor(WorkerTheme.fg55)
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.padding(.leading, 12)
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Spacer()
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Button(action: { store.waterSetGoal(store.waterGoal - 1) }) {
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Image(systemName: "minus")
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.font(.system(size: 10, weight: .semibold))
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.foregroundColor(WorkerTheme.fg70)
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.frame(width: 24, height: 24)
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.background(Circle().fill(WorkerTheme.overlay06))
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}
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.buttonStyle(.plain)
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Text("\(store.waterGoal)杯")
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.font(.system(size: 13, weight: .semibold))
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.foregroundColor(WorkerTheme.fgPrimary)
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.monospacedDigit()
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.frame(minWidth: 50)
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Button(action: { store.waterSetGoal(store.waterGoal + 1) }) {
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Image(systemName: "plus")
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.font(.system(size: 10, weight: .semibold))
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.foregroundColor(WorkerTheme.fg70)
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.frame(width: 24, height: 24)
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.background(Circle().fill(WorkerTheme.overlay06))
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}
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.buttonStyle(.plain)
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.padding(.trailing, 8)
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}
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.frame(height: 36)
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.background(
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RoundedRectangle(cornerRadius: 10)
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.fill(WorkerTheme.overlay04)
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.overlay(
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RoundedRectangle(cornerRadius: 10)
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.stroke(WorkerTheme.overlay08, lineWidth: 0.5)
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)
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)
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.padding(.horizontal, 16)
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}
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}
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// MARK: - Cup outline shape
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private struct CupOutline: Shape {
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func path(in rect: CGRect) -> Path {
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// Slight trapezoid: narrower at the bottom. Straight rim with
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// a 4pt rounded base.
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var p = Path()
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let topInset: CGFloat = 0
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let bottomInset: CGFloat = rect.width * 0.08
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let radius: CGFloat = 8
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// Start top-left.
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p.move(to: CGPoint(x: rect.minX + topInset, y: rect.minY))
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// Top edge.
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p.addLine(to: CGPoint(x: rect.maxX - topInset, y: rect.minY))
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// Right side (sloping inward).
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p.addLine(to: CGPoint(x: rect.maxX - bottomInset, y: rect.maxY - radius))
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// Bottom-right curve.
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p.addQuadCurve(
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to: CGPoint(x: rect.maxX - bottomInset - radius, y: rect.maxY),
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control: CGPoint(x: rect.maxX - bottomInset, y: rect.maxY)
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)
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// Bottom edge.
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p.addLine(to: CGPoint(x: rect.minX + bottomInset + radius, y: rect.maxY))
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// Bottom-left curve.
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p.addQuadCurve(
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to: CGPoint(x: rect.minX + bottomInset, y: rect.maxY - radius),
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control: CGPoint(x: rect.minX + bottomInset, y: rect.maxY)
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)
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// Left side back to top.
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p.addLine(to: CGPoint(x: rect.minX + topInset, y: rect.minY))
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p.closeSubpath()
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return p
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}
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}
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