mirror of
https://github.com/carey314/mio-plugin-worker.git
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New cross-cutting metric: each focus phase accumulates SystemIdle seconds > 30s, then on phase end computes quality = 10 × (1 - idle/total). Today's average is published as pomodoroQualityTodayAvg and rendered as a third stat card in PomodoroView. Rationale: pomodoro phases counted but not graded conflate "actually focused 25min" with "started the timer, opened YouTube, came back." The idle accumulator catches Slack/IDE-switch/AFK distractions. Threshold > 30s drops "I'm thinking about the algorithm" false positives (most code-think pauses last <30s, the user still moves the mouse / scrolls / glances). Score color: ≥8 lime, ≥5 tomato, <5 alertRed. Em-dash when n=0. Persisted as [String: [Double]] (date → list of quality scores) so day rollover preserves history for future trend chart. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
370 lines
13 KiB
Swift
370 lines
13 KiB
Swift
//
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// PomodoroView.swift
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// 摸鱼侠 plugin v0.1
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//
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// Big timer + start/pause/reset + today's count + focus/break adjusters.
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//
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import SwiftUI
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struct PomodoroView: View {
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@ObservedObject var store: WorkerStore
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var body: some View {
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VStack(spacing: 14) {
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phaseHeader
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timerRing
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controls
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Divider()
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.background(WorkerTheme.overlay08)
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.padding(.horizontal, 24)
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statsRow
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settingsRowPrimary
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settingsRowSecondary
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Spacer(minLength: 0)
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}
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.padding(.top, 8)
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}
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// MARK: - Phase header (badge + cycle dots)
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private var phaseHeader: some View {
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HStack(spacing: 10) {
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phaseBadge
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cycleDots
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}
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}
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private var phaseBadge: some View {
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HStack(spacing: 8) {
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Circle()
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.fill(phaseColor)
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.frame(width: 8, height: 8)
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.shadow(color: phaseColor.opacity(0.7), radius: 4)
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Text(store.pomodoroPhase.label)
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.font(.system(size: 12.5, weight: .semibold))
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.foregroundColor(WorkerTheme.fg85)
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}
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.padding(.horizontal, 12)
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.frame(height: 26)
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.background(Capsule().fill(WorkerTheme.overlay06))
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}
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/// Four dots showing position in the 4-focus cycle. Filled = focus
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/// completed; the last empty dot is the long-break gate. After a
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/// long break the row resets to all empty (fresh cycle).
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private var cycleDots: some View {
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HStack(spacing: 5) {
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ForEach(0..<4, id: \.self) { i in
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Circle()
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.fill(i < store.pomodoroCycleProgress ? WorkerTheme.tomato : WorkerTheme.overlay12)
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.frame(width: 6, height: 6)
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.overlay(
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Circle()
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.stroke(WorkerTheme.overlay18, lineWidth: 0.5)
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)
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}
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}
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.help("4 个番茄一组,第 4 个后进入长休息")
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}
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private var phaseColor: Color {
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switch store.pomodoroPhase {
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case .focus: return WorkerTheme.tomato
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case .rest: return WorkerTheme.lime
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case .paused: return WorkerTheme.fg55
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case .idle: return WorkerTheme.fg40
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}
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}
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// MARK: - Big circular ring
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private var timerRing: some View {
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ZStack {
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// Track
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Circle()
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.stroke(WorkerTheme.overlay08, lineWidth: 8)
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// Progress
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Circle()
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.trim(from: 0, to: progressFraction)
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.stroke(
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phaseColor,
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style: StrokeStyle(lineWidth: 8, lineCap: .round)
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)
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.rotationEffect(.degrees(-90))
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.animation(.linear(duration: 0.3), value: store.pomodoroRemaining)
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VStack(spacing: 4) {
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Text(WorkerFormat.mmss(store.pomodoroRemaining))
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.font(.system(size: 44, weight: .semibold, design: .rounded))
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.monospacedDigit()
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.foregroundColor(WorkerTheme.fgPrimary)
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Text(subText)
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.font(.system(size: 11))
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.foregroundColor(WorkerTheme.fg55)
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}
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}
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.frame(width: 200, height: 200)
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.padding(.vertical, 4)
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}
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private var progressFraction: CGFloat {
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// P0 fix (2026-05-19 review): delegate to store so paused-in-break
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// gets the right denominator. Inline switch couldn't see the
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// private pausedPhase.
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let total = store.pomodoroPhaseTotalSec
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guard total > 0 else { return 0 }
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let remaining = max(0, store.pomodoroRemaining)
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return CGFloat(total - remaining) / CGFloat(total)
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}
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private var subText: String {
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switch store.pomodoroPhase {
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case .focus: return "专注 \(store.pomodoroFocusMin) 分钟"
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case .rest: return "休息 \(store.pomodoroBreakMin) 分钟"
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case .paused: return "点击继续"
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case .idle: return "准备开始"
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}
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}
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// MARK: - Controls
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private var controls: some View {
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HStack(spacing: 10) {
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// Primary start/pause button
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Button(action: primaryAction) {
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HStack(spacing: 6) {
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Image(systemName: primaryIcon)
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.font(.system(size: 11, weight: .semibold))
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Text(primaryLabel)
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.font(.system(size: 12.5, weight: .semibold))
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}
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.foregroundColor(Color(red: 0x0B/255, green: 0x0B/255, blue: 0x0B/255))
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.padding(.horizontal, 18)
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.frame(height: 32)
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.background(Capsule().fill(WorkerTheme.lime))
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}
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.buttonStyle(.plain)
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// Reset
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Button(action: { store.pomodoroReset() }) {
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HStack(spacing: 6) {
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Image(systemName: "arrow.counterclockwise")
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.font(.system(size: 11, weight: .semibold))
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Text("重置")
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.font(.system(size: 12.5, weight: .semibold))
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}
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.foregroundColor(WorkerTheme.fg85)
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.padding(.horizontal, 16)
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.frame(height: 32)
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.background(
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Capsule()
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.fill(WorkerTheme.overlay06)
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.overlay(Capsule().stroke(WorkerTheme.overlay12, lineWidth: 0.5))
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)
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}
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.buttonStyle(.plain)
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}
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}
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private var primaryIcon: String {
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switch store.pomodoroPhase {
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case .focus, .rest: return "pause.fill"
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default: return "play.fill"
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}
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}
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private var primaryLabel: String {
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switch store.pomodoroPhase {
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case .focus, .rest: return "暂停"
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case .paused: return "继续"
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case .idle: return "开始"
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}
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}
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private func primaryAction() {
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switch store.pomodoroPhase {
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case .focus, .rest:
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store.pomodoroPause()
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case .paused, .idle:
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store.pomodoroStart()
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}
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}
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// MARK: - Stats
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private var statsRow: some View {
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HStack(spacing: 8) {
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statCard(
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title: "今日番茄",
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value: "\(store.pomodoroTodayCount)",
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accent: WorkerTheme.tomato
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)
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statCard(
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title: "专注时长",
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value: "\(store.pomodoroTodayCount * store.pomodoroFocusMin)分",
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accent: WorkerTheme.lime
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)
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// Quality score: dimmed (em-dash) when n=0, otherwise the
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// running average across today's focus phases.
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// 8 / 10 = "1500s focus with ≤300s idle" — solid focus
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// 5 / 10 = "half the time I was elsewhere"
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// <3 = "you were not really pomodoro-ing"
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statCard(
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title: "今日均分",
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value: store.pomodoroQualityTodayN == 0
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? "—"
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: String(format: "%.1f", store.pomodoroQualityTodayAvg),
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accent: store.pomodoroQualityTodayN == 0
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? WorkerTheme.fg40
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: qualityAccent(store.pomodoroQualityTodayAvg)
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)
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}
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.padding(.horizontal, 12)
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}
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/// Score → colour: high = lime, mid = tomato, low = alertRed.
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/// Visual sanity-check on glance — green is good.
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private func qualityAccent(_ score: Double) -> Color {
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if score >= 8 { return WorkerTheme.lime }
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if score >= 5 { return WorkerTheme.tomato }
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return WorkerTheme.alertRed
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}
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private func statCard(title: String, value: String, accent: Color) -> some View {
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VStack(alignment: .leading, spacing: 4) {
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Text(title)
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.font(.system(size: 10.5))
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.foregroundColor(WorkerTheme.fg55)
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Text(value)
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.font(.system(size: 18, weight: .semibold, design: .rounded))
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.foregroundColor(accent)
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.monospacedDigit()
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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.padding(.horizontal, 12)
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.padding(.vertical, 10)
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.background(
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RoundedRectangle(cornerRadius: 10)
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.fill(WorkerTheme.overlay04)
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.overlay(
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RoundedRectangle(cornerRadius: 10)
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.stroke(WorkerTheme.overlay08, lineWidth: 0.5)
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)
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)
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}
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// MARK: - Settings
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private var settingsRowPrimary: some View {
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HStack(spacing: 10) {
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stepperPill(
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title: "专注",
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value: store.pomodoroFocusMin,
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onMinus: { store.pomodoroSetFocus(store.pomodoroFocusMin - 5) },
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onPlus: { store.pomodoroSetFocus(store.pomodoroFocusMin + 5) }
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)
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stepperPill(
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title: "短休",
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value: store.pomodoroBreakMin,
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onMinus: { store.pomodoroSetBreak(store.pomodoroBreakMin - 1) },
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onPlus: { store.pomodoroSetBreak(store.pomodoroBreakMin + 1) }
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)
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}
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.padding(.horizontal, 16)
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}
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private var settingsRowSecondary: some View {
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HStack(spacing: 10) {
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stepperPill(
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title: "长休",
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value: store.pomodoroLongBreakMin,
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onMinus: { store.pomodoroSetLongBreak(store.pomodoroLongBreakMin - 5) },
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onPlus: { store.pomodoroSetLongBreak(store.pomodoroLongBreakMin + 5) }
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)
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autoLoopPill
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}
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.padding(.horizontal, 16)
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}
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/// Toggle pill for "auto-loop." Tap to flip; visual state mirrors
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/// the running tomato (lime when on). Default is on — unchecking
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/// makes the timer stop after each break for a manual restart.
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private var autoLoopPill: some View {
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Button(action: { store.pomodoroSetAutoLoop(!store.pomodoroAutoLoop) }) {
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HStack(spacing: 6) {
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Image(systemName: store.pomodoroAutoLoop ? "infinity" : "playpause")
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.font(.system(size: 11, weight: .semibold))
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.foregroundColor(store.pomodoroAutoLoop ? WorkerTheme.lime : WorkerTheme.fg55)
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Text(store.pomodoroAutoLoop ? "自动循环" : "单次")
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.font(.system(size: 12, weight: .semibold))
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.foregroundColor(store.pomodoroAutoLoop ? WorkerTheme.fgPrimary : WorkerTheme.fg70)
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}
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.frame(maxWidth: .infinity)
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.frame(height: 30)
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.background(
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RoundedRectangle(cornerRadius: 8)
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.fill(WorkerTheme.overlay04)
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.overlay(
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RoundedRectangle(cornerRadius: 8)
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.stroke(store.pomodoroAutoLoop ? WorkerTheme.lime.opacity(0.4) : WorkerTheme.overlay08, lineWidth: 0.5)
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)
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)
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}
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.buttonStyle(.plain)
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.help(store.pomodoroAutoLoop ? "番茄/休息自动衔接" : "每次休息结束后停下,等你手动开始")
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}
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private func stepperPill(title: String, value: Int, onMinus: @escaping () -> Void, onPlus: @escaping () -> Void) -> some View {
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HStack(spacing: 0) {
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Text(title)
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.font(.system(size: 11))
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.foregroundColor(WorkerTheme.fg55)
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.padding(.leading, 10)
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.padding(.trailing, 6)
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Button(action: onMinus) {
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Image(systemName: "minus")
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.font(.system(size: 10, weight: .semibold))
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.foregroundColor(WorkerTheme.fg70)
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.frame(width: 22, height: 22)
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.background(Circle().fill(WorkerTheme.overlay06))
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}
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.buttonStyle(.plain)
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Text("\(value)分")
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.font(.system(size: 12.5, weight: .semibold))
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.foregroundColor(WorkerTheme.fgPrimary)
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.monospacedDigit()
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.frame(minWidth: 40)
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Button(action: onPlus) {
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Image(systemName: "plus")
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.font(.system(size: 10, weight: .semibold))
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.foregroundColor(WorkerTheme.fg70)
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.frame(width: 22, height: 22)
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.background(Circle().fill(WorkerTheme.overlay06))
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}
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.buttonStyle(.plain)
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.padding(.trailing, 6)
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}
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.frame(maxWidth: .infinity)
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.frame(height: 30)
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.background(
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RoundedRectangle(cornerRadius: 8)
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.fill(WorkerTheme.overlay04)
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.overlay(
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RoundedRectangle(cornerRadius: 8)
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.stroke(WorkerTheme.overlay08, lineWidth: 0.5)
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)
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)
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}
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}
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