68fed087-9049-446f-bfc5-3f8.../Sources/engine/SystemIdle.swift
徐翔宇 0cff83fc38 feat: v0.2.0 — sleep-aware timers + auto-loop pomodoro
Core change: both timers stop lying when the Mac sleeps or the user
walks away. Old code measured wallclock from a stored "start"
timestamp, so 4 hours of lid-closed showed up as 4 hours of "sitting"
and a 25-minute focus could quietly stretch across multiple hours
because Timer.scheduledTimer pauses during sleep.

What changed:

- Sit timer now reads CGEventSource HID idle to count only seconds
  with real input activity. New Sources/engine/SystemIdle.swift
  iterates the user-input event types and takes the min. Idle ≥ 5
  min resets the accumulator (counts as a real break). Tick-gap >
  30 s flags a sleep/wake and clears too — covers the case where
  the user unlocks and idle resets to ~0 instantly.

- Pomodoro switched from "decrement counter every second" to a
  wallclock end-time. Persisted to UserDefaults so quit/relaunch
  recovers correctly: still-running phases keep counting; phases
  whose end-time has already passed get caught up (one focus
  credited if missed) and the timer returns to idle.

- Auto-loop with classic 4-pack rhythm: focus → short break →
  focus → … on the 4th focus a long break (default 15 min) replaces
  the short break, then the cycle resets. Default ON; toggle pill
  in the settings row turns it off when the user wants manual
  restarts.

- New cycle-progress dot row (●●○○) next to the phase badge so
  the user can see where they are in the 4-pack at a glance.

- SitView tip text rewritten to reflect the new semantics: "只统计
  你真正在键盘前的时间。离开 5 分钟以上自动归零,午休/会议不会被
  算进去。"

User-facing wins:
- Closing the lid for lunch no longer fakes 90 minutes of sitting.
- A 25-min focus that survives a sleep cycle ends accurately.
- Start a focus once, the rhythm runs all morning.
2026-04-30 11:23:09 +08:00

37 lines
1.3 KiB
Swift

//
// SystemIdle.swift
// plugin
//
// Returns "seconds since the user last touched any input device". This
// is the ground truth for "is a human at the keys right now." Unlike
// Date()-since-startTimestamp, it survives sleep/lid-close/lock cleanly:
// while no input arrives, the counter grows; the moment the user taps
// a key it drops to ~0. The sit-timer uses it to distinguish "sat at
// the desk for 45 minutes" from "left for lunch with the lid open."
//
import CoreGraphics
import Foundation
enum SystemIdle {
/// Seconds since the last user input event of any kind.
/// CGEventType is an enum and Swift doesn't expose the C-level
/// kCGAnyInputEventType wildcard, so we iterate the events that
/// matter for "is the user active" and take the minimum.
static var seconds: TimeInterval {
let types: [CGEventType] = [
.mouseMoved,
.leftMouseDown, .rightMouseDown, .otherMouseDown,
.leftMouseDragged, .rightMouseDragged,
.keyDown,
.scrollWheel
]
var minVal = Double.greatestFiniteMagnitude
for t in types {
let v = CGEventSource.secondsSinceLastEventType(.combinedSessionState, eventType: t)
if v < minVal { minVal = v }
}
return minVal == .greatestFiniteMagnitude ? 0 : minVal
}
}