904b9b3d-c0eb-42f3-acef-958.../Sources/sources/AppleMusicAppleScript.swift
徐翔宇 63885fe121 v2.0.3: compact panel via host size hint + Apple Music artwork + faster poll
Host-facing:
- Info.plist requests a 440x340 expanded panel via the new
  MioPluginPreferredWidth/MioPluginPreferredHeight keys (MioIsland
  v2.1.8+). Old hosts ignore the keys and use their default.

UI:
- Fix vertical stretching of the playing card. Outer ZStack now centers
  children instead of wrapping in a maxHeight:.infinity frame which was
  letting an inner Spacer propagate fill-height up to the top-level VStack.
- Hero HStack clipped to album art height (128pt) so the meta column
  can't bleed a fill-height hint upward either.

Data:
- Apple Music artwork is now fetched via a temp file (write artwork data
  of current track to /tmp, load NSImage from disk). First-class cover art
  instead of the generic music.note placeholder.
- apply(appleScript:) clears albumArt when the track identity changes so
  the next refresh reloads cover art for the new track.

Latency:
- Poll interval 3s → 1.5s. Track changes typically reflect within 2s.
- Also subscribe to the legacy com.apple.iTunes.playerInfo distributed
  notification in addition to com.apple.Music.playerInfo — some builds of
  Music.app still emit the iTunes name.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:42:14 +08:00

138 lines
5.0 KiB
Swift

//
// AppleMusicAppleScript.swift
// MioIsland Music Plugin
//
// AppleScript bridge for the Music.app (macOS 10.15+). Compared to Spotify
// the duration field is already in seconds, and artwork is exposed as raw
// data rather than a URL so we have to ask for the "data size" and then
// fish the bytes out separately. For simplicity we skip artwork here and
// let MediaRemote (when available) or a future enhancement provide covers.
//
import AppKit
enum AppleMusicAppleScript {
static let bundleId = "com.apple.Music"
private static let sourceName = "Apple Music"
// MARK: - Fetch
static func fetch() async -> AppleScriptTrackInfo? {
// Music.app occasionally stalls its AppleEvent handler (observed in
// macOS 15.x when the app is mid-sync). Without an explicit timeout
// each fetch inherits the 120-second default, which freezes the whole
// source router for 2 minutes. `with timeout of 2 seconds` raises
// errAETimeout (-1712) if Music doesn't respond quickly, and our
// Swift layer turns that into nil so the router can move on.
let script = """
tell application "System Events"
if not (exists process "Music") then return "NOT_RUNNING"
end tell
with timeout of 2 seconds
tell application "Music"
if player state is playing or player state is paused then
set trackName to name of current track
set trackArtist to artist of current track
set trackAlbum to album of current track
set trackDuration to duration of current track
set trackPosition to player position
set stateString to "PAUSED"
if player state is playing then set stateString to "PLAYING"
return stateString & "||" & trackName & "||" & trackArtist & "||" & trackAlbum & "||" & trackDuration & "||" & trackPosition
else
return "NOT_PLAYING"
end if
end tell
end timeout
"""
guard let raw = await runAppleScript(script, tag: "music") else { return nil }
if raw == "NOT_RUNNING" || raw == "NOT_PLAYING" { return nil }
let parts = raw.components(separatedBy: "||")
guard parts.count >= 6 else { return nil }
return AppleScriptTrackInfo(
title: parts[1],
artist: parts[2],
album: parts[3],
duration: TimeInterval(parts[4]) ?? 0,
elapsedTime: TimeInterval(parts[5]) ?? 0,
isPlaying: parts[0] == "PLAYING",
artworkURL: nil,
source: sourceName,
bundleId: bundleId
)
}
// MARK: - Artwork
/// Apple Music stores artwork as embedded raw data (PNG/JPEG) rather than
/// a URL. The cheapest way to pull it via AppleScript is to write the
/// bytes to a temp file and load NSImage from it. The script writes to
/// /tmp/mio-apple-music-art.dat (fixed path overwrites each call).
static func fetchArtwork() async -> NSImage? {
let tmpPath = "/tmp/mio-plugin-music-current-art.dat"
let script = """
tell application "System Events"
if not (exists process "Music") then return "NOT_RUNNING"
end tell
with timeout of 3 seconds
tell application "Music"
if player state is stopped then return "STOPPED"
try
set artData to data of artwork 1 of current track
set f to open for access POSIX file "\(tmpPath)" with write permission
set eof f to 0
write artData to f
close access f
return "OK"
on error errMsg
try
close access POSIX file "\(tmpPath)"
end try
return "NO_ARTWORK"
end try
end tell
end timeout
"""
guard let raw = await runAppleScript(script, tag: "music-art"),
raw == "OK" else {
return nil
}
let url = URL(fileURLWithPath: tmpPath)
return await Task.detached { NSImage(contentsOf: url) }.value
}
// MARK: - Controls
static func togglePlay() {
runAppleScriptFireAndForget(
"tell application \"Music\" to playpause",
tag: "music-toggle"
)
}
static func next() {
runAppleScriptFireAndForget(
"tell application \"Music\" to next track",
tag: "music-next"
)
}
static func previous() {
runAppleScriptFireAndForget(
"tell application \"Music\" to previous track",
tag: "music-prev"
)
}
static func seek(to time: TimeInterval) {
let clamped = max(0, time)
runAppleScriptFireAndForget(
"tell application \"Music\" to set player position to \(clamped)",
tag: "music-seek"
)
}
}